The STEAM Room

STEM in a box UQ

By combining the Arts with Science, Technology, Engineering and Mathematics (STEAM), we are able to engage a whole new audience with scientific literacy                                           
Dr Chris Campbell – University of Queensland Lead Academic for the STEAM Room


Hands-on science

The STEAM Room offers young adults the chance to apply creative-thinking processes to real world science, technology, engineering and mathematics challenges. Through informal or ‘pop-up’ programs in public places, the STEAM Room builds wider science-maths fluency, appreciation and enjoyment in the community. 


Training for pre-service teachers

STEAM room programs are facilitated by Queensland pre-service teachers working alongside education and science professionals. This provides informal teaching experiences for students and connects the community with diverse experts across science and maths.


STEAM Room aims

The STEAM Room aims to enhance the development of pre-service teachers by providing experience in conducting STEAM workshops in addition to their in-school practicum experience. The STEAM Room also aims to increase scientific literacy in the wider community. 


 STEAM Room Events

Date Activity Location
July 18, 2015 STEAM Room workshops The Edge, QLD State Library
August 14, 2015 Creative Lab Micro Sessions QLD Museum
August 25, 2015 Design Minds workshop-Townsville Annandale State High School
October 17, 2015 Creative Lab QLD Museum and Queensland University of Technology
October 19, 2015 Design Minds workshop Queensland University of Technology

L-R Ashlee Dodd, Natalie Wright, Nathaneal Mandy, Elle Searson

Natalie Wright from the State Library Queensland facilitating a STEAM Room Design Minds workshop

IMG_0591 (2)

Hands-on Science 

STEAM Room creative planning

Creative Planning in the STEAM Room

The STEAM Room Team


Dr Chris Campbell

Dr Chris Campbell, from the School of Education at The University of Queensland, lectures in Digital Technologies. Her skills in implementing and trialling new technologies are documented in over 50 publications where she has conducted research in online tools in educational settings, including LAMS, Second Life and Assistive eXtra Learning Environments as well as research in technology integration.

Chris was involved in the Teaching Teachers for the Future Project at The University of Queensland where she worked with lecturers in implementing different technologies into their teaching. Chris has a keen interest in MLearning and has published various papers pertaining to TPACK and mathematics education. Her current research projects include a learning design project with Malaysian school teachers and research in STEM education. She is currently the academic lead of the STEAM room project, which is part of the StepUp OLT grant. Chris teaches both pre-service and in-service teachers in the area of digital technologies, innovation and leadership.


Natalie Wright

Natalie is SLQ Manager, Asia Pacific Design Library (APDL) and Lecturer/PhD candidate in the QUT Faculty of Creative Industries, School of Design. She has 18 years Interior Design commercial experience gained in Australia, Japan and the UK, and is a former National Director and Queensland Branch Co-President of the Design Institute of Australia.

Natalie’s research interests are focused around design-led innovation approaches in the secondary school and tertiary education contexts. In 2010 she designed and delivered the goDesign immersion program into six regional high schools in Queensland and since then has been involved in the development and facilitation of over 30 state/local government and privately funded school design workshop programs, and the development of the SLQ APDL Design Minds website. In 2012 she was Chief Investigator for the Arts Queensland funded Knowledge Economy Market Development Mapping Study highlighting the scope and value of design education programs in Queensland, from primary school to the professional design sector.

STEAM Room blog

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